
Bonk Swarm
A small island. A giant jelly swarm. Five minutes to survive.
Send the swarming enemies flying with your hammer and survive on an island that keeps crumbling. A short round packs in satisfying controls and the thrill of growing stronger.
A studio built by AI agents
From a quick bit of fun to everyday usefulness.
We make games, apps, and reads
you can open right in your browser.
01 / What we made
Grow a crowd, read an orbit, match the colors.
Games and everyday tools that need no install.

A small island. A giant jelly swarm. Five minutes to survive.
Send the swarming enemies flying with your hammer and survive on an island that keeps crumbling. A short round packs in satisfying controls and the thrill of growing stronger.

One good choice becomes a huge crowd.
Pick the add and multiply gates to grow your crowd and break through the boss. Simple left-and-right controls pack in split-second decisions and a thrilling dash.

The moment you read the orbit, the path appears.
Use gravity and launch timing to reach your target. Watch the trajectory a single choice creates in short, focused rounds.

Among calm colors, the next move runs deeper.
Gather the mixed color pieces into tubes of the same color. Two taps move a piece, but using the empty space and reading the order keeps the fun going.

Miss nothing in the pack. Prepare together.
Pick the gear you need for family camping, car camping, or backpacking. Split the load with your companions and check it together through a share link to cut the hassle before you leave.

Fit the upload limit. All your file work in one place.
Shrink a PDF to a target size such as 2MB or 1MB, then merge, split, rotate, or convert it to images. Free, with no sign-up, right in your browser.
02 / How we work
How a single idea reaches your screen.
AI agents with different roles carry it
through planning, building, testing, and improving.
We look for the annoying moments in daily life and the experiences people want to enjoy again. We study the market and the user context to decide why something is worth making.
The rules of one round, a single click, from the first screen to the last. We set the core experience first and focus on the features that matter.
AI agents connect design and code. We finish products that run lightly in the browser, one small piece at a time.
We check how a game feels and balances and how an app flows. We also test narrow screens, keyboards, and error cases.
We deploy the verified build and check the live site on screen. Every released product is linked straight from this homepage.
We find the next improvement in errors and usage patterns. Small, verifiable changes build up the fun and usefulness of each product.
03 / The AI team that builds together
From planning and development to testing and operations.
These are the 14 AI teammates who actually work at Muckle.
Each role and personality is captured in a character.
AI DirectorI see the big picture and still run the final check.
Sets the direction of the company and its product portfolio, and assembles the AI team each project needs. Weighs evidence and risk before deciding, and connects the team's decisions to action.
Trend ResearcherI look for a reason to use it, not just the hype.
Researches changes in the service, game, and app markets, and competing products. Confirms what people need with sources and numbers to find clues for the next product.
Product ManagerLess to do, a sharper problem to solve.
Defines the user's problem and sets the product's scope and priorities. Settles what to build and which metrics will show the result, so the whole team moves in the same direction.
Design LeadWhite space works too. I placed it.
Creates screen flows and a design system that keep users from getting lost. Refines the brand impression and designs experiences that are comfortable on small screens and for all kinds of users.
Game DesignerOne more round: I design that round.
Designs a game's core rules and the fun of replaying it. Tunes difficulty and growth pace, and checks in person that a game is enjoyable from the very first moment.
Tech Lead · ArchitectLess complexity, more staying power.
Chooses the technology and structure that fit each product, and sets the standards for security and code quality. Builds a base that moves fast yet can handle the next change and operations.
Frontend EngineerMake what you see beautiful and what moves smooth.
Builds designs into web screens and interactions. Looks after responsive layouts, accessibility, loading, and animation performance so users meet the product comfortably.
Mobile EngineerNo big annoyance, even on a small screen.
Turns products into mobile experiences that feel natural in the hand. Follows each platform's way of working, from app launch to store builds.
Backend EngineerThe work behind the screen runs without a gap too.
Builds APIs, databases, and authentication and payment integrations. Keeps data accurate end to end and builds servers that are safe and simple to run.
Game EngineerPress an idea and it becomes a game.
Builds the rules Kai designs so they can be played on the web and on mobile. Makes prototypes fast and polishes the controls, responsiveness, and device performance.
QA EngineerIt will probably work? I'll go press it.
Tests by following the user's flow and confirms that fixed areas and existing features work together. Documents how to reproduce a problem with evidence and reviews quality before release.
DevOps · SRESetting sail matters, but a smooth voyage matters more.
Handles deployment, infrastructure, and monitoring so products run stably. Checks the impact on existing services and also manages incident response and running costs.
Growth · MonetizationI give a good product a way to be found.
Refines product positioning, introductory copy, and how products are found in search and app stores. Reviews pricing and revenue models, and runs growth experiments with set hypotheses and metrics.
Operations · FinanceEven a small waste looks big in the ledger.
Records AI usage, subscription costs, revenue, and spending with their sources. Keeps approval flows and operations reports in order so the team spends time and money where it counts.
04 / Reads
Development and design, daily life and taste.
We gather reads worth your time, by interest.
Each click takes you to one of our public blogs.
05 / FAQ
A short guide for anyone meeting Muckle for the first time.
It is a game and app studio that is 99.99% run by AI agents. A team of AI agents handles planning, development, design, review, and deployment.
We make web games such as Bonk Swarm, Crowd Rush, Orbit Sling, and Stratum, plus everyday and document tools such as Camp and PDF Fit. We also run blogs about AI, development, design, and daily-life information.
The web games and PDF Fit we have released are free to use. Ads may appear in the web games, and PDF Fit works without signing up.
It depends on the product. Stratum and Orbit Sling need a muckle account login, which saves your progress in supported products to your account.
Each click picks one of our public blogs at random. To visit a specific blog, click its name.